How It Works

Run a business, one turn at a time

You own a domain: a wagon, an inn, a shop. Each turn you roll for how business went, pay upkeep and wages, and spend what's left on gear and crew.

The turnFour steps, repeated
1

Queue actions

Pick extra actions before the turn resolves, like hosting an event at the Fold-out Stage. Each one uses an action slot.

2

Run the business

Roll a d100. The result picks a row on the outcome table: how good the week was, which profit die you roll, and how much upkeep you pay.

3

Settle up

Profit is the profit die × 5 gp, times your gear's multiplier. Upkeep per day × days in the turn is taken off. Crew wages are paid.

4

Spend and grow

Every gold piece goes into the ledger. Upgrade gear from the builders' offers or hire crew from the notice board.

Example turn

The Tavern Wagon, 30-day turn

63
Good week
61–80 on the table: roll 1d6 for profit, upkeep × 0
Profit die (1d6)
rolled 4 × 5 gp
+20 gp
Upkeep
× 0 on a good week
0 gp
Net change+20 gp

On a bad week the multiplier rises. At × 2, a 30-day turn costs 600 gp in upkeep.

Gear changes the numbers

Every asset you own feeds into the roll

The Wagoncart → grand
A bigger wagon raises the profit multiplier and the upkeep, and seats one more crew.
Cask Rack+0.25 profit
More casks on board: a higher profit multiplier for 1 gp a day in upkeep.
Fold-out StageHost Event
Drop the side and host an event: pay a fee, earn a bonus. Upgrades double the take.
Fresh Team−1 upkeep
Spare horses to swap on the road. Cuts upkeep and doubles your Wagon Driver.

Try it with the Tavern Wagon

Starts with 142 gp, a small cart and no crew.
Play Demo →