Run a business, one turn at a time
You own a domain: a wagon, an inn, a shop. Each turn you roll for how business went, pay upkeep and wages, and spend what's left on gear and crew.
Queue actions
Pick extra actions before the turn resolves, like hosting an event at the Fold-out Stage. Each one uses an action slot.
Run the business
Roll a d100. The result picks a row on the outcome table: how good the week was, which profit die you roll, and how much upkeep you pay.
Settle up
Profit is the profit die × 5 gp, times your gear's multiplier. Upkeep per day × days in the turn is taken off. Crew wages are paid.
Spend and grow
Every gold piece goes into the ledger. Upgrade gear from the builders' offers or hire crew from the notice board.
Example turn
The Tavern Wagon, 30-day turn
| Profit die (1d6) rolled 4 × 5 gp | +20 gp |
| Upkeep × 0 on a good week | 0 gp |
| Net change | +20 gp |
On a bad week the multiplier rises. At × 2, a 30-day turn costs 600 gp in upkeep.
Gear changes the numbers
Every asset you own feeds into the roll